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161. another idea for NPC corp immunity - in Player Features and Ideas Discussion [original thread]
Yeah. Even I am against "NPC Immunity". But this thread just lacks substance. Slap some butter on the bread. Dip it in a nice thick spicy stew. Rub some spices on it. Do something. As it stands, this thread lacks substance. Now I will go back t...
- by Sol Weinstein - at 2013.02.10 20:12:00
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162. Allowing two characters to train on one account via second payment - in Player Features and Ideas Discussion [original thread]
CCP Eterne wrote: I've removed the off topic and needlessly personal argument that was mainly about grammar and spelling from this thread. It's the internet, misspellings happen. Deal with it. I disagree. Thank you.
- by Sol Weinstein - at 2013.02.10 20:01:00
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163. auto link functionality for ingame chat - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Sol Weinstein wrote: Bienator II wrote: system names and ships should be automatically recognized and linked in the ingame chat. There is only a very small list which could create conflicts.. e.g if you talk about "amarr" ...
- by Sol Weinstein - at 2013.02.10 19:58:00
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164. Clone prices - in Player Features and Ideas Discussion [original thread]
Corey Fumimasa wrote: Calmoto wrote: there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die terrible outdated mechanic that needs changed also my condols to all those dicto...
- by Sol Weinstein - at 2013.02.10 19:55:00
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165. [IDEA] Overview Tabs Have Different Columns - in Player Features and Ideas Discussion [original thread]
Thorian Crystal wrote: The overview-feature could use some improvement overall. There is no horizontal scrollbar (anywhere, actually). If I change what shows in a tab, and then save, it should have the tab's name as default name. It becomes t...
- by Sol Weinstein - at 2013.02.10 19:53:00
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166. Clone prices - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Sol Weinstein wrote: Okay. then we agree. No. Sol Weinstein wrote: I have many skillpoints. Yes, I find frigates to be awesome fun. I also realize this before I choose my ship and undock to be engaged in ship-to-ship PVP. ...
- by Sol Weinstein - at 2013.02.09 22:41:00
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167. [IDEA] Overview Tabs Have Different Columns - in Player Features and Ideas Discussion [original thread]
This idea is concerning how the overview handles the viewable columns and the information available with those options. I believe this is a very nice feature to implement and I would like to discuss this and see if it is something that could be ad...
- by Sol Weinstein - at 2013.02.09 22:33:00
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168. [IDEA] Overview Tabs Have Different Columns - in Player Features and Ideas Discussion [original thread]
Reserved.
- by Sol Weinstein - at 2013.02.09 22:33:00
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169. Clone prices - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Sol Weinstein wrote: So, you are telling me that these two players should not have different results from different ChoicesGäó? No. Okay. then we agree. Mag's wrote: The point people have with clone costs is that...
- by Sol Weinstein - at 2013.02.09 22:22:00
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170. auto link functionality for ingame chat - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: system names and ships should be automatically recognized and linked in the ingame chat. There is only a very small list which could create conflicts.. e.g if you talk about "amarr" the people and not the system, but his coul...
- by Sol Weinstein - at 2013.02.09 22:16:00
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171. Allowing two characters to train on one account via second payment - in Player Features and Ideas Discussion [original thread]
VegasMirage wrote: Don't lie you're grammar attack was you're attempt at being... ::smug:: and wipe that ::smirk:: off your face, then all will be well again with the world. I wasn't lying. I clearly stated that my remark about the gramm...
- by Sol Weinstein - at 2013.02.09 22:08:00
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172. Clone prices - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Sol Weinstein wrote: Risk vs. Reward Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward. Perfectly balanced. Thank you. Well as much as I'd like to agree,...
- by Sol Weinstein - at 2013.02.09 22:00:00
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173. Allowing two characters to train on one account via second payment - in Player Features and Ideas Discussion [original thread]
VegasMirage wrote: Sol Weinstein wrote: VegasMirage wrote: Sol Weinstein wrote: "I want an extreme change to the way characters have been handled successfully in this game over the last 9.5 years of going live." "I also want it to be ...
- by Sol Weinstein - at 2013.02.09 21:48:00
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174. Allowing two characters to train on one account via second payment - in Player Features and Ideas Discussion [original thread]
VegasMirage wrote: Sol Weinstein wrote: "I want an extreme change to the way characters have been handled successfully in this game over the last 9.5 years of going live." "I also want it to be cheaper than the option of having two accounts...
- by Sol Weinstein - at 2013.02.09 21:31:00
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175. Clone prices - in Player Features and Ideas Discussion [original thread]
Risk vs. Reward Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward. Perfectly balanced. Thank you.
- by Sol Weinstein - at 2013.02.09 21:18:00
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176. Raise clone upgrade prices for older players - young players free clones. - in EVE General Discussion [original thread]
Test Dummy 1 wrote: In the spirit of keeping the game fair for all involved, there needs to be significant balance factors. As a new player who goes to fight, it is very discouraging and unfair for older players to risk as little as they do. N...
- by Sol Weinstein - at 2013.02.09 21:12:00
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177. Better filter for cspa charge - in Player Features and Ideas Discussion [original thread]
Mikhael Taron wrote: Sol Weinstein wrote: Also, this works off of your personal contacts and I believe ties in with standings. Please educate yourself on how to work your personal standings in order to better interact with the people you i...
- by Sol Weinstein - at 2013.02.09 21:07:00
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178. Fix bloody NPC aggro switching - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: Dear CCP, Remember a few months ago when you first brought up the NPC AI changes and a bunch of us said "is this change going to screw people who want to hunt ratters?" and you guys said "no." Then remember when you put the ...
- by Sol Weinstein - at 2013.02.09 20:59:00
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179. Better filter for cspa charge - in Player Features and Ideas Discussion [original thread]
Mikhael Taron wrote: Keeper O'Secrets wrote: Mikhael Taron wrote: Currently the mail filter relates to individual characters. What I think it needs is to treat members of a known corporation as 'known characters'; at the moment it doesn't...
- by Sol Weinstein - at 2013.02.09 20:50:00
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180. (Discuss) Local Clock time in game (Discuss) - in Player Features and Ideas Discussion [original thread]
You want a programmer to write code into the game that would "do the math of adding or subtracting hours from the in-game time", instead of just doing it yourself? I am -6 GMT/EVEST (sometimes -5 depending on DST changes). So when I see EVEST at ...
- by Sol Weinstein - at 2013.02.09 20:41:00
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